Expand description
Efficient binary encoded mesh format Supports loading meshes that may contain colour, uvs, normals and bone weights Automatically maps uvs to atlas regions
Macros
Structs
A region from an atlas
A vertex that just has position
A vertex with position and colour
Configuration for reading meshes
Enums
Constants
Traits
A texture atlas that maps strings to regions
Marker trait for “plain old data”.
The vertex trait implemented by vertex types